November 13th Yomi 2 Patch Notes
Yomi 2 digital update; this is mostly all improvements to the UI and bugfixes, with no new interactions or balance changes to the core game itself.
November 13th, 2025 PATCH NOTES
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Improvements
—Windows: While you're actively in an async game, if the opponent plays a move while the game is out of focus (which might take a long time in async), it will now "flash" the window and taskbar icon to get the player's attention.
—New possible way to zoom cards: hold the left mouse button over a card for over half a second. This notably lets you zoom cards more easily when playing on a touchscreen.
—The game log can now be scrolled by mouse-dragging the icons bar.
—QoL: When we have several async "Your turn to play" alerts at the same time, for instance when we launch the game, then when we accept one of them, we no longer immediately display the others during the versus screen. (You're already in the async mode, you don't need extra reminders.)
Also, as a general rule, the game no longer displays these alerts during the versus screen, during other popups, during loading screens, connection screens, or anytime before we first see the title screen.
—Async games that have timed out now explicitly appear as "You won / Time out" or "You lost / Time out" instead of saying "Your turn / 0 hours, 0 minutes" or "Their turn / 0 hours, 0 minutes".
—Async friend challenges now explicitly say "Friend challenge" on the games list.
—The server can now send a notification email when someone sends you an async friend challenge.
—For async friend challenges that are just starting, and for which one of the players has not yet chosen a character, the unchosen character will appear on the versus screen as a glowing question mark instead of not appearing at all.
Bug Fixes
—Fixed MacOS server disconnections when the Yomi 2 application window is not visible on screen (because it's hidden behind other application windows).
—Fixed a rare softlock on the loading screen when starting a live online game.
—Fixed your in-game infobadges sometimes showing the portrait backwards from its frame.
—Fixed career saves sometimes forgetting that they were saved mid-match.
—Fixed the infinity speed symbol that appears on Valerie's cards after triggering Rainbow Disc.
—Fixed the edge icon on dimmed-out cards incorrectly appearing solid black instead of grayed out.
—When a Burst of Speed (turn 1) attack gets blocked by Prismatic Shield, and both edges get negated by each other at the start of the next turn, Prismatic Shield's edge no longer accidentally persists through the negation anyway.
—Rainbow Disc now correctly triggers if Bal-Bas-Beta dodges it but doesn't punish it.
—Zooming table cards with the mouse now correctly shows the zoomed card's tooltips.
—Gwen's Desperation no longer accidentally protects against losing from forfeiting the game, or from running out of timer in async games.
—Fixed bad indentation for Lv3 projectile cards' "Beats Lv1 Lv2" help text.
—During Gem Bonanza, fixed the gem storm button incorrectly saying "Can't activate during opponent's gem storm" when you've just activated your own second gem storm.
—Fixed the glitchy game log text when you gain meter from Wild Ride (Persephone Z), Full Step (River Hyper Finesse 2), or Hyper Lunge (River Hyper Finesse 4).
—Fixed gamelog events for playing ability cards sometimes showing "You played <ability>" when the opponent actually played it.
—The gamelog entry for Echoes of the Past (Geiger's innate that triggers during power up) is now clearer, with a similar layout to normal powerups with the discarded cards on the left side and the drawn cards on the right side. (It previously showed all of those cards in one single stack.)
—Fixed crash that led to bad UI states whenever your async opponent would play a move while you're still in the versus screen that loads that async match.
—Async games screen fixes:
—"Challenging <player>" and "Challenged by <player>" match rows now correctly get removed when the challenge gets cancelled or accepted. (Visual bug only.)
—"Challenging <player>" no longer accidentally gets added twice to the list when you send an async friend challenge to someone who's online at that time. (Visual bug only.)
—Declining an async challenge from a player no longer forcibly disconnects that player from the server. (Oops.)
—You can now correctly accept an async friend challenge when it's the last row in your async games list.
—Using a trackpad or a trackpad-like mouse (ex: Mac mouse) to scroll the list will no longer scroll it absurdly too fast.
—Fixed some cases of async games showing cards with the wrong character's sprites, or missing sprites entirely, when you first enter the match.
—Fixed a career tweet from Triforce Tiff triggering at the wrong time.
—The async opponent online indicator (the dot next to the opponent's portrait showing whether they're online) is now properly attached to the top-right corner of the screen, instead of drifting downwards when using a taller aspect ratio for the game (16:10 rather than 16:9).
—Fixed the leaderboards screen paging after using "My Rank".
—Fixed the versus screen sometimes having the second player's gem go slightly offscreen when it's Bal-Bas-Beta.
—Fixed the Pass and play intro screen's player name boxes overflowing the box when player names are too long.
—Fixed a bad popup text saying "~~msg_could_not_connect_to_the_server~~" instead of "Could not connect to the server."
—Significantly decreased the hard drive space required by the game (by about 30%).
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