August 18th Yomi 2 Patch Notes

Yomi 2 digital update; it just went live now for Steam, Epic, PlayStation 5 and PlayStation 4, and will land a bit later for Nintendo Switch and Xbox platforms. Here's the changelog:

November 13th, 2025 PATCH NOTES

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  • (Steam / Epic) Fixed the Career Mode’s character select starting your cursor on the wrong character.

  • (Steam / Epic) Fixed "$P0" and "$P1" sometimes appearing on screen instead of player names, in online games with console players.

  • (Steam / Epic) New checkbox option, "Reduce framerate when unfocused". Defaults to true.

You can uncheck it if you want the game to continue running at full framerate even when it's in the background, instead of going to 25% framerate to save resources.

  • (Switch) Fixed a critical crash-on-launch issue that would sometimes happen to a given save file, after playing a lot.

  • (Switch) In touchscreen mode, changed "Click to cancel search" to "Tap to cancel search" in the purple matchmaking box, and "Click to stop watching" to "Tap to stop watching" in the yellow spectating box.

  • (PlayStation) Fixed new replays being unable to get saved.

  • (PlayStation) Removed a long delay when opening the replays screen, when there are a lot of replays.

  • (Xbox) Fixed a large delay when saving a replay to disk or opening the replays screen

  • (Xbox) Fixed some replays not getting correctly saved

  • (Consoles) Fixed the Neutral Grounds background being accidentally displayed way too low on screen.

  • Gameplay fix: When Vendetta has Frost Web active and gets his orange storm normal attack hit, he can no longer continue this original combo before starting his Frost Web retaliation combo. Instead, the original combo stops there, and Vendetta must start his retaliation combo immediately.

  • Gameplay fix: When Dragon Midori has the green gem storm active, he now correctly loses 1 meter at end of combat first, then gains 1 meter at end of turn for not playing a super, instead of the other way around.

  • Fixed a rare "Error: Could not enter the match" in async online games.

  • Fixed replays where Midori ends the match in dragon form soft-locking the game on the VS screen.

  • Fixed incoming live-online games sometimes accidentally stomping over Career or Async gamestates, when you get matched in live-online while playing Career or Async.

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As always, come hang out with us on Discord to follow along with the development of all of our games. Thanks so much for being a fan!

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